THF aka Ranger wannabe
I want:
- higher damage bolts for ranged DD'ing
- TH upgrades to be able to proc on ranged attacks
- Trick Attack to work on ranged attacks
- more debuff bolts like stun and paralyze additional effects
- better bloody bolts for recovering HP when soloing
- critical hit guaranteed from any direction with Sneak Attack sacrificing the DEX modifier when not behind a mob
- Mug to work for cruor
- Gilfinder to work for cruor
- Steal to obtain temporary items (always) instead of regular items, making it no threat to game economy and much more useful.
- Despoil to take the place of steal for those few places where getting an item is still preferrable
- Perfect Parry/Evasion or something like Third Eye to 100% evade a single physical attack
I want:
- Haste II (approx 20% Haste)
- an enfeebling spell to lower a mob's Magic Attack
- water-based spikes spell (bubble spikes/armor?) with strong attack-down or STR down effect
- a Magic Accuracy bonus from Saboteur
- native access to drain and aspir
- a job ability that mimics accession/manifestation
- rebalancing Phalanx II to comensate for above adjustment
- enfeebling spell to lower damage resistance (PDT/MDT/DT) kind of like what Tomahawk does
- BLINK!!!! Improve the spell by reducing casting time and get more shadows depending on enhancing skill. At least make it somewhat similar to Occulation
I want:
Seigan tanking to be somehow improved (perhaps gaining TP from counters or anticipated attacks)
... that's it. Seriously, the job is really strong just not desirable.
PLD aka I don't have an Ochain or Aegis
I want:
- not to be made/broken as a viable tank by having/lacking an Empyrean or Relic shield
- not to feed mobs way more TP by getting hit than any other job does evading
- Flash's effect and accuracy to be improved
- damage dealing potential to be improved while single wielding a sword/shield combo (occasional counter when blocking an attack?)
- more Shield Mastery
- way better Defense Bonus traits. Though this may be broken for normal mobs, NM's usually hit many times harder.
- new divine magic nukes
- better Magic Attack gear or give us traits for the above item
- reduce Divine Emblem recast
- Cover to be self targeted and anyone standing behind me gets covered
- A shield-block stance. At sacrifice of offense and healing abilities (Slow +100%?) a 100% block rate for a short duration. I'm thinking as a countermeasure for Hundred Fists or a predictable TP attack, filling up the gap between Reprisals and making Tower-size shields more useful.
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