Thursday, November 4, 2010

La Theine Picnic


Before we got to any serious mobs we needed to finish our pop sets by killing Adamastor and La Theine Liege. Even the pop items for said mobs needed farming as there werent' any on AH at the time. Fortunately neither took long to drop and using the Red!! weakness we got the key item triggers without needing any extra pops. At this point I have yet to see a key item trigger not drop after exploiting the elemental WS weakness. However, I've heard that triggers and atma are not guaranteed after the weakness. Still, the chances are much better WITH weakness, so it's always worth going for.

Carabosse
After the fly we had a Carabosse pop. The fight itself took longer than I expected. It did benediction around 70%. Even with three people on it, it took about 20 minutes. Some deaths caused by Tornado2, but other than that it wasn't hard with the heigh difference taking care of the AoE's. I dropped the ball on dispelling Regain and so we had a rough patch near 30%. After it was dispelled and re-enfeebled it went back to being timid. We proc'd Red!! and got Atma + trigger.

Dozing Dorian
After Carabosse, the Hadhayosh pop was complete. However, I wanted Ebon Hoof atma to make that fight easier. Tanks would have much less trouble surviving its abilities with 30% extra HP. It took 2 pops to find the Red!! weakness. It had a tendency to do Sheep Charge several times in a row and people TP'ing on it made it hard to proc. There is a distance where you can WS but are still out of melee range. I hope people start using that range or start waiting for mob tp abilities/spells before WS'ing. We're kind of wasting time trying to reproc all the WS.

Hadhayosh
We popped it and pulled it near a wall to the east to try and get some height difference. It worked a few times but the mob kept moving around and maintaining the position wasn't possible. Quite some time went by before it was decided to move it towards the valley north of the pop area. We fought it on the cliff there. In the future we should move it closer to the ramp that players can take to go back up. We got the Red!! pretty early on and the rest of the fight was a bit slow. The Accursed Armor was a bit scary, dropping tanks down to 600 HP with its curse. The rest of the abilities weren't a big deal, including the meteor TP ability. The paralyze on it wasn't even that strong. Using the height difference really takes the punch out of its most annoying TP abilities: Thunderbolt. Since it can't be outrun and people were reporting getting hit even beyond 30 yalms (34 reported), which is the range of that ability on other behemoth mobs. Some mistakes were made and a tank did go down. Each of them once, I believe. We had a MNK and PLD. When Lordapm gets more merit abyssites his Galka MNK should be able to withstand a lot more damage. Combined with Atma of Allure, it lets mages spam cures more frequently without getting hate and the majority of fights should become easier.

Ovni
I had intended to do Briarieus after the behemoth, but there was a lot of interest in the LS to do Ovni, so we did that instead. Nothing notable happened and nothing notable dropped. Aside from the Atma and Abyssite! Both of which help our LS as a whole.

Pictures!
Here's a summary of the rewards.

And here is a fashion shot of my new gloves.


Looking at my DRK's melee gear it's missing some big things like a better Haste belt and AF3. Timarli does boost me up a bit over NQ Dusk, but I have a ways to go. Unfortunately, I was back down to 0 stones last night and spamming quests for seals will eat into some valuable visitant time.

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