Wednesday, August 17, 2011

Job Adjustment Wishlist

Shut up. It's my blog.

THF aka Ranger wannabe
I want:
  • higher damage bolts for ranged DD'ing
  • TH upgrades to be able to proc on ranged attacks
  • Trick Attack to work on ranged attacks
  • more debuff bolts like stun and paralyze additional effects
  • better bloody bolts for recovering HP when soloing
  • critical hit guaranteed from any direction with Sneak Attack sacrificing the DEX modifier when not behind a mob
  • Mug to work for cruor
  • Gilfinder to work for cruor
  • Steal to obtain temporary items (always) instead of regular items, making it no threat to game economy and much more useful.
  • Despoil to take the place of steal for those few places where getting an item is still preferrable
  • Perfect Parry/Evasion or something like Third Eye to 100% evade a single physical attack
RDM aka don't hate the player
I want:
  • Haste II (approx 20% Haste)
  • an enfeebling spell to lower a mob's Magic Attack
  • water-based spikes spell (bubble spikes/armor?) with strong attack-down or STR down effect
  • a Magic Accuracy bonus from Saboteur
  • native access to drain and aspir
  • a job ability that mimics accession/manifestation
  • rebalancing Phalanx II to comensate for above adjustment
  • enfeebling spell to lower damage resistance (PDT/MDT/DT) kind of like what Tomahawk does
  • BLINK!!!! Improve the spell by reducing casting time and get more shadows depending on enhancing skill. At least make it somewhat similar to Occulation
SAM aka I want to be invincible!
I want:
Seigan tanking to be somehow improved (perhaps gaining TP from counters or anticipated attacks)
... that's it. Seriously, the job is really strong just not desirable.

PLD aka I don't have an Ochain or Aegis
I want:
  • not to be made/broken as a viable tank by having/lacking an Empyrean or Relic shield
  • not to feed mobs way more TP by getting hit than any other job does evading
  • Flash's effect and accuracy to be improved
  • damage dealing potential to be improved while single wielding a sword/shield combo (occasional counter when blocking an attack?)
  • more Shield Mastery
  • way better Defense Bonus traits. Though this may be broken for normal mobs, NM's usually hit many times harder.
  • new divine magic nukes
  • better Magic Attack gear or give us traits for the above item
  • reduce Divine Emblem recast
  • Cover to be self targeted and anyone standing behind me gets covered
  • A shield-block stance. At sacrifice of offense and healing abilities (Slow +100%?) a 100% block rate for a short duration. I'm thinking as a countermeasure for Hundred Fists or a predictable TP attack, filling up the gap between Reprisals and making Tower-size shields more useful.
So there. Now I can go back to being disappointed by the actual adjustments.


Monday, August 15, 2011

Leveling Ninja and Gamayun solo

Ninja
The journey I took to leveling ninja involved getting it up from 48 leeching. Pulling in an Altepa party at level ~70 (which went surprisingly well with some random evasion gear). Pulling in a BLU burn leech party from lv 85 to 88. That last one was pretty awesome as I got to use Danzo sune-ate and some more THF-inherited evasion gear to pull all the Tauri in Vunkerl comfortably with only 2 regen Atmas. At 88 I took a break and recently I started skilling up my Katana and Ninjutsu which got me enough exp to break 89, which is where I'm still at right now.

I got me Ninja Chainmail, because it's still very good to TP in and got me Iga legs +2 thanks to some stones I had stored up form many Sobeks. I finished off Iga feet thanks to Argonar and soon after the +2 thanks to Cyrille and Kingcem. My TP set is pretty decent with the exception of still missing Iga head. Lots of other pieces are leftover from other jobs. Yesterday I even got me Iga Erimaki (the neck piece) which makes it look like everything is coming along nicely. However, there is a huge gaping hole in my TP gear where a main-hand Katana should be. I'm thinking about an evasion Sekka+2. Other than there's Oriandori and the new Katana from Dynamis Windurst. that I have a Kamome and Hiwa until I ding 90 at which point I have a Kogara. As cool as two black kunai models looks and as awesome as low-delay weapons are, I will still feel really gimp doing Blade: Jin in a 40 DMG weapon.

Speaking of Blade: Jin. That is quite a disappointment coming down from Evisceration. I almost want to main-hand Twilight Knife at this point. With capped dagger merits and no Blade: Hi, it might not be so bad. An amazing piece of gear if you don't have Blade: Hi is Iga Ningi +2. Stats galore for WS, and so much so that it's sometimes better than Ninja Chainmail to TP in, though I'd have to run the numbers to exactly when and by how much. Right now the numbers are very variable and I've WS'd as low as 400 and as high as 1.8k while skilling up (only had RR for damage at the time). The WS set is thrown together like most other stuff, but I wouldn't call it "bad". Some notables: Aias Bonnet, which carries over. I've also been using Rager Leggings cus they seem intuitively better than anything else I have thanks to uncapped Katana skill. Necklace is Asagaya's, though it should be Breeze Gorget, which is in storage. Pants are Tumbler Trunks. Back is Atheling. Belt is Anguinus. Body is (don't laugh) Byrnie+1. It's a crappy piece for Jin, but I'm really looking to save inventory and I don't have anything better at the moment. Ninja Tekko +1 seem really nice for Jin, but no way I'm going to spend time on that! Gimping it up!

The biggest reason for leveling NIN was wishing I could sub NIN and DNC at the same time while playing THF. It sounds strange, but a lot of THF's want to play like DNC and NIN. SE won't really let them, by giving them no (native access to) Stun, reasonable means of recovering HP, debuffs and damage increasing abilities that apply to solo or tanking situations. I honestly think they could all be solved by giving THF exclusive access to a new set of strong X-Bow ammunition, but that's just because I'm nostalgic for the days when X-Bows were a THF staple and very useful. Acid bolts are still very useful when pulling but that hasn't been relevant for me in a long time. A guaranteed critical hit from any direction that also works on WS sounds like something THF should have had a long time ago and now DNC and soon WAR will be able to do this. I'm digressing. My NIN was meant to solo stuff I couldn't on THF and where TH didn't matter as much. To put it plainly: VNM's.

Gamayun Solo
After all this talk about NIN you might expect me to talk about how I used my freshly leveled/geared NIN to take down Gamayun. However, I used THF. I decided that my THF is so much better geared than NIN at this point that it's still the better choice. Assuming debuffs wouldn't land on NIN and that meds would cover damage taken from Aerial Blast I went out last night to give it a shot.

There was no competition for it. It was hanging out around its endpoint among the Sinister Siedels. The first fight I had most filters on so I couldn't count shadows using log messages. I played it safe for the most part. I recast shadows when I hit 1 shadow despite the frequent double attacks. Gamayun seems to have normal old-world attack speed (240 delay) unlike a lot of new NM's. Evasion from two Kila's was enough to seemingly cap evasion and tanking was comfortable. The few times I did take melee damage it was around 250 per hit with a bit of enaero damage on top. Mounted Champion made up for that comfortably.

Gamayun took very low damage from melee. Crits (with only RR for damage) were averaging around 50 and WS around 500. I used some drinks the first fight to speed it up and they made a big difference, but didn't last all that long. I don't know if it's just piercing damage or all physical damage in general, but the defense/resistance seems higher than Koios or Chione.

Aerial Blast did 1609 damage exactly each time. I had Future Fabulous Atma and was fulltiming Twiligh Torque and Defending Ring. Accounting for those the unmodified damage is upwards of 2800. Which was more than my HP pool at the time. Damage taken from AB could have been regenned. However, to be safe you'd have to stop feeding it TP until you could survive a second AB. Instead of doing that I used meds. Both fights it only used AB three times and Whispering Wind once. With bad luck it could really drag out and become an epically long fight.

NIN would be better at this if it was equally skilled/geared, but right now it's not. I'm still assuming that NIN is needed to solo Chione and that THF can't do it reliably. I might have to go out and try again before making up my mind.