Thursday, December 30, 2010

6/6 Caturae

Ever since people found out how to access the Shinryu fight, we've focussed on getting people access. Some got it on their own by joining pickup groups, but many others (including myself) waited for us to do the fights as an LS. Yesterday we "finished" the needed fights, though not everyone was present for all events, so some are still missing a few kills. Overall they were pretty easy and we got Atma off most. All of them do something unique at lower health that range from annoying to deadly.

Yaanei
We had a previous encounter with this one that didn't end well. It's specialty is an attack that inflicts super curse. Not knowing what to expect the first time (read: unprepared) it ripped tanks and DD's to shreds one by one. This was before Heroes was released. Several abyssites and atmas later, the fight seemed a breeze. It wasn't just the brute force, but also acknowledging the danger of the last phase and using fanatic's powders on DD's to zerg it down the last phase.

Raja
This one turned out to be pretty simple. The key to winning was positioning. It did knock tanks around a bit, so you have to reposition regularly, which not everyone was doing. On a related note: a big pet peeve of mine is tanks that don't stand between the mob and mages or even to the side. Rather they love to stand on the far side of mobs, forcing healers to move into a mob's AoE range in order to buff and cure them. Especially on large mobs the difference in positioning is huge. For the love of god, don't make me have to cut through or run in a large circle around a mob's AoE area to the back side just so I can safely cure you. So yea, Royal Decree is not big deal with a NIN tank, so that worked out well combined with 3 BST's and 2 SMN's for damage. There's some more details about the fight in my previous entry.

Kutharei
The day before our Misareaux run we farmed pops with a small group and checked for Kutharei before calling it quits. It was up and we killed it using the same strategy as Yaanei, which was zerging the last 25%. We got red that time for Atma, which we didn't manage to do during the actual LS event. It's a pitty because the regen is pretty crazy on it.

Sippoy
I honestly don't know what this one's "special" ability is at low HP, because it was over before I knew what happened. It seemed to take a long time to spawn, a problem we didn't have with any other of the freespawn Caturae. I would classify this one as being the easiest one we did, based on that single experience.

Iratham
This thing was actually camped when we got to Tahrongi. None of the other ones were when we did them, so it was a bit of a surprise. We hade wide-scanners, but it ended up popping in my field of vision and I got claim. Both tanks died to a 1.9k Shadow Wreck which I thought was a bit of a disappointment. By now we should know how important it is to keep tank HP high and using a HP+ Atma on things with strong attacks. When both tanks hit the floor DD's engaged and we soon proc'd Red weakness which made things pretty smooth for the last phase and got os the Atma. Not particularly useful, but could be fun once our mages can get a hold of the Twilight Cloak and Impact.

Rani
Our last Altepa run had us losing a Rani pop. We had wasted a lot of time trying to fight it around the dolls and getting magic aggro. By the time we could put tanks on it full-time, the PDT had built up considerably and we just gave up on it.


This time around the plan was a bit different. We used pets like we did on Raja. We proc'd red and blue by the time it was reaching 50% HP. It was a bit bumpy since it wasn't exactly clear who was doing which WS. However, 3 BST's and a single SMN took it to 50% in about 15 to 20 minutes. At that point we had two people to use Primeval Brew. Vashs took it from 50% to 10% before getting charmed and Magi took it down the rest of the way. It does seem like we could have done it without brews if we deaggro'd it to reset the PDT at 50%. Since it uses meteor at that point 2 or 3 more pet jobs may have been necessary. At this point there's no real reason to worry about it. Soon we'll either have people with cheap brews to kill it from 100% or auto-reraise from Apocalypse Atma to hold it while people zone out to reset PDT. Not that we couldn't already do that now. You could reset PDT as many times as needed to take it down with the same amount of BST's/SMN's. The risk of somebody stealing it is present, but it's cheaper than using two brews per kill.


While we were there, we also killed this:

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